Wednesday, October 29, 2025

Articles by Jamie Hore

3 articles found

Starfield isn't the "calibre" of Fallout or Elder Scrolls, says former dev, but "it would have been received differently" if it weren't from Bethesda
Technology

Starfield isn't the "calibre" of Fallout or Elder Scrolls, says former dev, but "it would have been received differently" if it weren't from Bethesda

Starfield managed to be both one of my favorite games of 2023 and one of my biggest videogame disappointments ever. I sank well over 100 hours into it, and enjoyed the flashes of Bethesda brilliance it exhibited, but my lofty expectations weren't matched. The developer's renowned for making some of the best RPGs ever with Fallout and The Elder Scrolls, but Starfield couldn't entirely replicate its past magic due to the sheer size of its galaxy. Now, a Bethesda veteran who's worked across all three IPs has given his verdict. While adamant it's still "a great game" that the studio should be proud of, he knows it's nowhere near "the same calibre" as Fallout and TES. Bruce Nesmith is a name Bethesda aficionados may be familiar with. After a long stint designing Dungeons and Dragons tabletop games, he worked as a quest designer on multiple Elder Scrolls and Fallout projects, including as the lead designer on Skyrim. Before leaving Bethesda in 2021, before Starfield's launch, he worked on the space game as a systems designer. An authority on all things RPG-related, then. "I think it's a good game," Nesmith says in an interview with FRVR. "I don't think it's in the same calibre as the other two, you know, Fallout or Skyrim, or Elder Scrolls rather, but I think it's a good game. I worked on it; I'm proud of the work I did. I'm proud of the work that the people I knew did on it. I think they made a great game." Resonating with my experience that I mentioned at the top, he admits that Bethesda's past reputation put huge "expectations" on Starfield that were hard to match. Nesmith also claims that "if the same game had been released by 'not Bethesda,' it would have been received differently." While outer space and alien planets have been the backdrop to so many brilliant games in the past, Starfield's approach to a galactic RPG squandered that potential. Nesmith points to its reliance on procedural generation as the main reason why players didn't click with it. "I'm an enormous space fan," he says. "I'm an amateur astronomer, I'm up on all that stuff, [and] a lot of the work I did on Starfield was on the astronomical data. But space is inherently boring. It's literally described as nothingness. So moving throughout that isn't where the excitement is, in my opinion." I'm also surprised to hear that Nesmith was underwhelmed by Starfield's approach to aliens. While he admits there are plenty of "cool" creatures to discover and fight, "they're like the wolves in Skyrim" rather than epic, challenging, memorable enemies. He also observes that "the only serious enemy you fought were people." I, like Nesmith, don't buy into the narrative that Starfield is a 'bad' game - plus, with that second DLC on the way, it has another chance to change people's perspective. However, it's interesting to hear that the same criticisms I and many others hold are shared by at least one of the devs involved with the game. If you do want to return to Bethesda's galaxy and spice things up a little, be sure to check out some of the best Starfield mods. Or to get wrapped up in some wild narratives, consult our list of the best story games. If you spent plenty of hours in Starfield, let me know what you'd change and what you love about it in the PCGamesN Discord server.

Ex Helldivers 2 and Battlefield devs' chaotic new FPS offers one final chance to try its playtest
Technology

Ex Helldivers 2 and Battlefield devs' chaotic new FPS offers one final chance to try its playtest

The narrative that 'all new shooters are doomed' simply isn't true - fresh blood is always welcome and can prosper if it manages to offer fans of the best FPS games something unique. Built by former Battlefield and Helldivers 2 devs, Heart Electric is doing just that, combining the hero shooter vibes of Overwatch, some slick movement mechanics, and four-team showdowns. If games like The Finals, Apex Legends, and of course Overwatch 2 are your bag, it's certainly one to watch. And you'll be able to try it soon, too: Heart Electric's new playtest kicks off this Friday, but if you're speedy, there's still time to get your name down. Finding a middle ground between a full-blown battle royale and a two-team arena shooter, Heart Electric throws four teams of three players into the same map, tasking you with depleting your foes' energy so that you're the last team standing. However, objectives known as Hearts will be there for the taking (or stealing, should they already be captured). Claiming a rival team's Heart will give your squad more energy, but these objectives will quickly turn into hotspots of activity, so it's a risky strategy if you go in without a plan. As you'd likely expect, there's a variety of characters to choose from, each with unique abilities and playstyles. One of them even has a jetpack and wingsuit combo, giving big Falcon energy. However, an additional tactical layer comes in the form of Magnetic Flux, a mechanic that can enhance your movement and manipulate anything metal in the environment. Pick up a church bell and use it as a shield, or launch the nearest shiny object at an enemy player to bamboozle and damage them. You'll also get access to a fairly flexible loadout system, which lets you head into battle with whatever combination of guns, mods, and perks you want. When you combine all of that strategic potential with several teams on the same map, things can get pretty chaotic. If you don't believe me, there's still time to apply for the upcoming playtest and experience it for yourself. With three maps, several heroes, and fully customizable loadouts all on offer, there'll be plenty to mess around and experiment with too. Heart Electric's new playtest runs from Friday, October 24 to Sunday, October 26. To register, simply head to the game's Steam page before it kicks off. If you miss out on this occasion, I'm sure more playtests or betas will come along in the future, but you can always get competitive in some of our favorite multiplayer games instead. To see what else is on the horizon, head to our upcoming PC games list. If you manage to get into the playtest and give Heart Electric a go, come over to the PCGamesN Discord server to let us and our community know what you thought.

New Monster Hunter Wilds event adds spooky quests and, erm, salamander armor
Technology

New Monster Hunter Wilds event adds spooky quests and, erm, salamander armor

Capcom has just fully revealed its plans for Monster Hunter Wilds' spooky season event, the Festival of Accord: Dreamspell. As well as throwing all manner of jack-o'-lanterns and cobwebs around the game's Grand Hub, new quests, Arch-tempered encounters, character outfits, and more are on the way. Oh, and a new armor set transforms you into a Gelidron, if you've always dreamt of being a human-salamander hybrid. The new Festival of Accord: Dreamspell event isn't quite as major as, say, Monster Hunter Wilds' recent crossover with Final Fantasy 14, but it still offers up plenty of reasons to jump back into one of this year's best co-op games. While I personally loathe daily login bonuses for any game, this time around they drop Dreamspell Vouchers, which can be spent on a new special meal - Capcom's being secretive about what said meal will do, but it'll likely be worth grabbing. Halloween-themed gestures, Seikret skins, and pendants will also be dished out as free daily login rewards. Two new limited-time quests have also been added, with bespoke rewards on offer for completing them. One titled Hirabami Harvest sends you on a resource gathering expedition in order to obtain the Harvest α Series armor and Felyne Ghost α Series Palico equipment. Both are suitably spooky, with pumpkin themes. The quest I'm more interested in, however, is That Won't Faze Me! Again, you'll be off collecting resources to forge an armor set at the end, but you'll also be working alongside Gelidrons and "become one with the pack" - the armor set you receive at the end appears to turn your head into one of the slimy creatures, and it looks totally ridiculous. A permanent event quest called Be Cursed, Ye Shadowy Flame also arrives with this event, upgrading the apex predator of the Oilwell Basin, Nu Udra, to an Arch-tempered monster. Special sorcerer outfits for Alma and Erik will also be available to try on during the event, with Capcom letting you switch to their respective appearances as many times as you want. If you like the outfits, you can purchase them as part of the new Dreamspell DLC pack, so that you can keep them forever. The Festival of Accord: Dreamspell goes live in Monster Hunter Wilds today, October 21, at 5pm PT / 8pm ET, which is 1am BST on October 22 for those in the UK. The event ends on Wednesday, November 12, so you've got plenty of time to check everything out. If this event has you considering jumping into the game for the first time, be sure to check out the Monster Hunter Wilds system requirements. However, if it doesn't quite match your expectations and you want to go and slay some beasts elsewhere, take some inspiration from our list of the best games like Monster Hunter. Halloween events are commonplace these days, but are there any that've really impressed you over the years? Swing by the PCGamesN Discord to let us know.