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Framestore

Realtime Artist (Expression of Interest)

Posted: 11 hours ago

Job Description

Please note this is a speculative role. If we move to hire, the position will be hybrid and require days in our London studio as well as travel to film studios in North West London. We also cannot provide VISAs or relocation for this position, as it will be a contract role.Framestore’s Preproduction Services division enables filmmakers and showrunners to make early-stage, creative decisions that can then guide their entire production. We have over a hundred creatives, technologists and producers working across concept art, previsualisation, virtual production, in-camera VFX, techvis and postvis.Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day to reframe the possible.The RoleFramestore is looking for a Realtime Artist to join our growing Real-Time team. You’ll collaborate with supervisors, visualisation and VFX artists to create beautiful, optimised, realtime content for feature film and episodic projects.This role is ideal for someone with a strong artistic eye and solid technical knowledge who enjoys solving creative challenges in Unreal Engine and pushing the boundaries of real-time production.What You’ll Be DoingYou’ll work at the intersection of art and technology, helping bring environments, characters and effects to life in Unreal Engine. You’ll collaborate with artists across departments to develop assets, lighting and visual effects that meet the high standards of Framestore’s film and episodic work.Key responsibilities include:Creating optimised assets, shaders, lighting and particle effects in Unreal EngineCollaborating with environment and character artists on asset build and look developmentBuilding high-quality real-time environments for film, TV and virtual productionAdapting and optimising assets from art departments and VFX teams for in-engine useApplying strong lighting techniques and guiding others on lighting best practicesCreation of blueprints and editor tools to help automate tasks and speed up workflowsOptimising content for performance and sharing modelling and texturing best practicesWhat We’re Looking ForProven experience working with Unreal Engine (Blueprints, Sequencer, Editor, lighting)Strong 3D art skills, with a deep understanding of real-time workflowsProficiency in modelling, texturing, shading, lighting, rigging and particle effectsExperience with PBR workflows and shader creation within Unreal EngineComfortable creating blueprints and editor tools to help automate tasks, level design optimisation, etcKnowledge of MayaKnowledge of PCG and/or Houdini for procedural workflowsConfidence with Photoshop, ZBrush/Mudbox, and Substance PainterExperience across a full digital art pipeline, from modelling to level art and renderingClear communication skills and a collaborative, solution-focused mindsetHands-on experience with lookdev, lighting, and rendering in real-time environmentsA passion for innovation and helping shape the future of real-time filmmakingAccessibility StatementOur London studio is fully accessible, with step-free entry, accessible toilets on all floors, and quiet spaces available. We are committed to supporting disabled colleagues and providing an inclusive workplace for everyone.Application ProcessTo apply, please complete the application form by following the link above or email your resume and portfolio to recruiters@framestore.com with the subject line: Realtime Artist - LondonWe review all applications manually and do not use artificial intelligence to screen candidates. If you require any adjustments or support during the application process, please let us know—we are happy to accommodate your needs.

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