Job Description

Job DescriptionWork Mode: OnsiteResponsibilitiesAbout IEGInteractive Entertainment Group (IEG) is responsible for the R&D, operation, and development of the company's interactive entertainment business including games and eSports. Through online gaming, live broadcasts, and offline eSports, IEG assists the company in leading the global interactive entertainment market to create better interactive entertainment content experiences for users. Design and implement new and existing rendering related techniques Implement innovative solutions to feature requests, taking account performance, maintainability and appropriate resource usage, creating stunning industry defining visuals Collaborate with stakeholders to gather and analyse technical constraints and establish solutions Mentor other engineers, help engineer team to solve the technical problemsRequirements Minimum 5 years experience in video game development, Unreal engine experience is a plus Strong understanding graphic technologies, experiences with physical simulation will be a plus Thorough understanding of modern GPU architecture, such as PC / PS / XBOX Experience with DX12, Vulkan or other modern graphics or compute APIs Experience with HLSL/GLSL or other equivalent shader languages Very good understanding game engine technologies, able to integrate new features from other parties into game engine Strong C/C++ skills and knowledge of advanced data structure, algorithm and 3d math Good understanding of performance considerations, with ability to design and implement well performance systems/features Proven ability to debug defects of a reasonable complexity, including memory related issues, multi-threading, and assembly level debugging Good communication skills that support an open and enthusiastic working environment Self-driven with a strong sense of qualityApply Now!

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