Wētā FX

VAD (Virtual Art Dept) Artist

Posted: Nov 13, 2025

Job Description

Wētā FX is seeking expressions of interest for strong generalist/modeller/texture artists to join our Virtual Art team, based at our Wellington, New Zealand studios.The Virtual Art Department is one of only a few of its kind in the world. Our small and talented team of generalists deliver real-time assets for Mocap, Previs and Animation using the unique Weta proprietary pipeline and contribute to the successful delivery of shows. In VAD we value our diverse culture and professional backgrounds, and we encourage an atmosphere of learning and teamwork.Collaboration, efficiency and learning are our core values. Our mission statement is “Working closely with Art, Animation, Layout, Mocap and Onset to build a usable, real-time virtual world for the director to visualize the creative process of film making.”This role is for a Maya 3D Generalist with strong modelling, texturing and layout skills who is also competent in lighting concepts. You’ll be providing high quality, efficient, accurate, flexible assets for real-time rendering, within a fast turnaround.To thrive in this role, you’ll have excellent communication skills and interdisciplinary thinking and you'll understand how to effectively collaborate with the team to achieve the best outcome possible.Your Responsibilities Will IncludeConducting regularly scheduled rounds, overseeing and supporting VAD on your teamRepresenting the VAD team at meetings such as show dailies etc.Adopting appropriate methodologies to provide assets for Real-timeMotivating and providing effective guidance, experience and support to artists at varying skill levelsAssisting Show and Dept Supervision/Management when scheduling workEffectively communicating with artists, supervisors and Production daily to raise concerns and discuss potential solutionsBalancing and maintaining an overview across multiple shows while monitoring quality and productivityWe Are Looking For Artists With The Following AttributesA reel demonstrating a wide range of organic and hard surface models with clean and efficient topology (preferably with wireframe stills)Quick & efficient UV & texture skills for texturing assets using Mari, Photoshop, Quixel, Substance Painter/DesignerBe able to work under pressure and to tight deadlines, taking direction and addressing written and verbal notes with quick turnaroundsExperience with Game Engines (Unreal or Unity)Professional applicable experience in games, VR, VFX/commercial related industries (6+ years) of Maya 3dThorough research skills - you’ll be able to interpret architectural plans and scan data, with a strong understanding of scale, so that what is built is accurate to the real worldFlexibility to perform in a constantly changing work environment, able to compromise and take critique wellThe ability to model as part of a team, provide constructive feedback, work to a high standard and quality check your own and other's workThe ability to take initiative and work effectively under own directionAt Wētā FX we celebrate our diversity and believe in creating an environment where all our crew feel welcomed, respected, supported and appreciated. We define ourselves by the quality of our work, and we’re striving to build a workplace experience that’s second to none. Here at Wētā FX we value open minds and encourage our crew to be themselves.We aim to provide a discrimination-free experience, beginning from the moment you apply for a role with us. If there is anything we can do to make the recruitment process easier, please let us know at recruitment@wetafx.co.nz.If this sounds like you, please apply without delay!Location: Wellington, New Zealand

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