Industrial Light & Magic

Pre-Visualisation Generalist Artist (All Levels) - ILM London

Posted: just now

Job Description

Position SummaryPrevis Generalists collaborate closely with the Previs Supervisor and Previs Lead to design and create fast and efficient assets and solutions to technical problems. Creative and strong technically, they help support the team with a wide ranging generalist skillset with a strong focus on Unreal Engine.What You'll Do:Asset Creation: Modeling, texturing and rigging of characters, creatures, vehicles, props, and environments to a level of detail suitable to Previs work, ensuring that assets are optimised to run as close to realtime as possible in either Maya’s Viewport 2 or Unreal Engine.Lighting+Rendering: Prepare low tech, fast render aesthetic solutions to achieve complex looksTechnical Implementation: Troubleshoot assets, continually look for and suggest improvements to increase overall efficiency and productivity of the pipelinePipeline and Workflow: Establish and adhere to efficient workflows for asset iteration using Maya and inhouse toolsUnreal Engine: Set up and manage optimised environments in Unreal Engine. Create and prepare real-time-ready assets and seamlessly integrate them from Maya into Unreal Engine, supporting the wider Previs team.Communicate and collaborate with other departments across ILM Take initiative to acquire new skills and think outside of the box What We're Looking for:Experience: Advanced experience in modeling, texturing, rigging and lighting for PrevisHigh proficiency with modeling and texturing tools within common 3d packages (e.g.Maya, Blender, Substance Painter, ZBrush, or similar)Unreal Engine: Strong generalist skills working in Unreal Engine would be an advantage, to assemble an aesthetically pleasing environment, manage levels and sequencer, and ensure all assets are correctly imported with experience in advanced lighting and look development within Unreal Engine.Coding: Familiarity with scripting and coding in Python/Mel would be an advantage as would Unreal Engine coding knowledge such as developing small-scale tools, scripts, or blueprints to assist the Previs team.Communication: Excellent verbal and visual communication skills, with the ability to take complex feedback and rapidly iterateAn interest in Machine Learning and experimenting with it’s application in Previs would be an advantageAs part of your application please submit a demo reel, shot breakdown, or equivalent showcasing your work. A current resume is required.This role is Hybrid, which means the employee will be required to work a minimum of 2 days on-site per week at a Company designated location, and occasionally from home.JoinILM

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